Why did u make the game if u think it is stupid?
Anyways a maze game can be made interesting if u use puzzles or moving parts and stuff. and even a game like maze could be really cool if u had awesome graphics, that people would play it to see the graphics,
U also should create (or ask for) some piece of code that blocks right mouse clicking.
hope this helps
well nice piece of work but i don't really understand the auto adjust button. if i don't mark it and move the speed i adjusts itself anyway, don't know if that is suppost to happen. and when it is marked and i move stuff it doesn't auto adjust ...
might need to work on that
Cheers mate. Auto-adjust rearranges the pieces once the kaleidoscope completes a full rotation so that you keep getting different patterns.
well not a bad game for a practice run, i didn't play trough to see the ting on the end, but it's probably a song or video,
it loas before the preloader so it has to be one of them, go to the properties or linkage of the file (the 8mb one) and uncheck export in first frame, this should make your preloader work properly (i had this problem to with my first game).
hope it works , and hope it helps,
(u can test it in flash by pressing ctrl enter 2 times or press it one time and then do simulate download in the viewing window) let me know if it worked,
i think u did a good job,
only one thing that bugs me is the speed of the flippers, they don't go fast enough, i get the feeling they move to slow to create the upgoing speed the ball has, but it might be me, for the rest it looks pretty good, the speeds look realistic,
not real exiting as there is no resistance or clear goal, and their should be a way to know if your stil going anywhere, because i kept pressing right and i got blue guys i kept pressing right and nothing else came but it seemed as i was still moving, so it was kinda confusing and hard to tell if i was still moving because of the constant background.
so that restriction to move everywhere needs to be implanted and there needs to be resistence, also the gun should go lower if u move your mouse down, when the mouse is in the gun u don't see the crosshair
this is a great example on how dress up games should be made :)
needs lots of work.
u need to use a boolean to make it so that if u jump u can't jump again... now u can keep on jumping in air.
and jumping and walking doesn't realy do it either.
really needs some coding improvement.
the idea is pretty good but i think the gameplay lacks,
it seems like the guys aren't timed so sometimes they both want to go across togethere always making someone die... so that needs work.
well it could be good, the art and stuff isn't bad, but the gameplay lacks in stuff, probably not enough or detailed coding,
there is always blood even if u mis. so that needs fixing,
u can keep shooting a guy and gain points...
u should use a if statement to see if the currentframe of that enemy is larger then the "idle" frame and if it is bullets shouldnt effect it.
for the rest i haven't noticed any flaws, but i havent' played that long,
i hope this helps
i'm totally new to fl studio and i looked at this tutorial, in the beginning it was pretty good explained some stuff even to much, but then after that part all of a sudden u flew over everything , u had text and were doing something but the text went away so fast u couldn't read it and while trying to read it u would miss what u were pressing, and the fact that buttons were zo far away from each other made it hard to pause the text to be readable... the beginning was good and the idea was good but the ending was to fast for me, i couldn't follow,
About that... this video was intended to be helpful for both beginners and advanced users, so I had a bit of content for both.
You don't really need to know what happens at the end ;) Its a complex, advanced technique.
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